The Harvest #53
Per Kristian Stoveland

First piece minted by Curated

Logoper kristian stoveland
“A squadron of three harvesters line up in #53, giving the impression of a curtain draping the landscape. It has a "Nostromo" palette which I used heavily during testing before adding color, so the palette has a special place in my heart.”
Curated logocurated
“The first piece we minted was this beautiful "Nostromo" palette. You can see three sections of beams that form a wall across the piece.”
Palette
Nostromo
Topography
Slated
Surface
Rocky
Reach
Medium
Alignment
Synchronized
Elevation
Low
Atmosphere
Calm
Approach
Perpendicular
Yield
Medium
Support Drones
None
Feature
Ridge
Harvester
Squadron
Token ID
407000053
Description
The Caretaker awakes. After a millennia of slumber it must again usher its minions into the expanse. It must sustain. It must replenish. So it guides its horde out to the stars, visiting countless worlds to restart the cycle. For an eternity the cycle has repeated, minding and tending this garden of worlds. Now it is time for the garden to give back. This event has come to be known as *The Harvest*.*The Harvest* depicts worlds that exist in eternal symbiosis with the Caretaker. We witness the spectacle of monumental chromatic beams as they impact the surface of these beautiful, alien bodies. The Caretaker assigns different constellations to each planet, giving rise to unique combinations of beams as they extract the much needed nectar. This project has been inspired by a life-long fascination for science fiction and space exploration. Aiming to capture a moment of awe, the beams reach to their origin, emulating a cathedral-like atmosphere in the vein of Hugh Ferriss, while borrowing inspiration from Micheal Whelan’s landscapes. All in the effort of capturing a sense of how small we are in relation to the cosmos.*The Harvest* is built on p5js, and takes advantage of its 3d api. With the orthogonal view enabled, the algorithm uses volumetric rectangular units to create the stylised illusion of alien landscapes. Each beam has a position, color, reach and yield that is calculated and procedurally drawn over time.